Godot Version
v4.4.1.stable.mono.official [49a5bc7b6]
Question
I have a project that I am building for android, and on some devices it is drawing with a thick black border around it. Is there anyway to fix this?
On the left is the behavior I see one tablet device 1, and phone device 2. And on the right is the behavior I see on phone device 3.
here are my project window stretch settings
I set the center board element scale (using a camera2d + zoom), based on the screen size. That part seems to be correct since the board looks to be scaled correctly with the screen. The top UI element (2x(1) coins tracker), I set OnReady using DisplayServer.GetDisplaySafeArea(), which seems to describe the part of the screen which isn’t surrounded by the black border.