Android ARCore demo doesnt run unless I disable OpenXR

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:bust_in_silhouette: Asked By swagstinence

I’ve been trying to get AR running on android with godot. so far I’ve tried the AR demo included with the source for Godots ARCore implementation and it works as expected when exported with XR mode set to regular, AR features not being available aside, but when set to OpenXR it shows the splash screen and then leaves me with a black screen. i’ve already made sure it has camera access and such so i’m fairly certain its not some permission thing.

demo project link: here

:bust_in_silhouette: Reply From: age_apache


By Android, do you mean Android mobile phones?

Is it possible to make XR apps for Android mobile phones using Godot? Could you point me to some tutorial on how to enable it? What are the steps required to develop XR apps for Android mobile phones using Godot?