Android Export (armeabi-v7a) not working

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:bust_in_silhouette: Asked By AYRILL

I’m having issues with exporting my Godot 4 game to an Android device with architecture (armeabi-v7a). The application is successfully installed but, does not open( error_msg: “application keeps stopping”). The same application runs perfectly on the device with architecture (arm64-v8a). However, the application exports perfectly on both architectures when I run it on Godot 3.5.2 using the same Godot 4 Android SDK packages.

To understand what’s happening exactly you can export with debug and debug it with ADB and logcat.
Another option is to deploy with remote debug to that device and see if the same happens and you get some more informative error in the Godot output: Overview of debugging tools — Godot Engine (stable) documentation in English

clotet | 2023-05-27 08:30