Android Export Low FPS Problem

Godot Version

4.2.2

Question

Hello, I am getting low FPS when I test my Godot 3D project on some mid or low level Android models. Even in a project consisting only of lights, camera and cube, I get low FPS. The main factors that cause this are resolution and light. If I lower the resolution, the quality of the objects decreases. If I don’t use light it will be dark.

Note: I use Renderer mode: gl_compatibility

What setting should I make?

Hello, @dropped_data! Have you found a possible solution? I dig into the project settings and so far I have managed to achieve 40-60 FPS, but the frame delay is quite noticeable when objects move.

Try to change V-Sync in the project settings, to disabled if it is enable by default.

Hi, no I still haven’t found a solution