Godot Version
4.2.2
Question
Hello, I am getting low FPS when I test my Godot 3D project on some mid or low level Android models. Even in a project consisting only of lights, camera and cube, I get low FPS. The main factors that cause this are resolution and light. If I lower the resolution, the quality of the objects decreases. If I don’t use light it will be dark.
Note: I use Renderer mode: gl_compatibility
What setting should I make?