Godot Version
Godot 4.3 stable
Question
In my game I have a loading from folder, it takes all the scene from one folder and it creates buttons that connect it to the scene.
Everything works fine when I’m testing it on PC but when I export for android I can’t see any button, meaning that it doesn’t read the directory probably.
func get_level_scenes() -> Array:
var dir = DirAccess.open(level_scenes_folder)
if dir == null:
print_debug("Invalid folder path at ", level_scenes_folder)
return []
var scenes = []
dir.list_dir_begin()
while true:
var file = dir.get_next()
if file == "":
break
if file.ends_with(".tscn"):
scenes.append(level_scenes_folder + file)
dir.list_dir_end()
return scenes
func create_level_map(level_scenes : Array):
var directions = [Vector2.DOWN, Vector2.RIGHT, Vector2.UP, Vector2.RIGHT]
var current_position = initial_position.global_position
var current_direction_index = 0
print(GameData.get_level_completed_number())
for i in range(level_scenes.size()):
var button_instance = level_button_scene.instantiate()
button_instance.name = "Level_" + str(i + 1)
button_instance.position = current_position
button_instance.text = str(i + 1)
button_instance.pressed.connect(_on_test_level_pressed.bind(level_scenes[i]))
#TODO: LOAD FROM FILE
#DEBUG, LOAD THE BUTTON FROM FILE
#current_level = GameData.get_level_completed_number()
button_instance.disabled = i >= current_level
button_holder.add_child(button_instance)
current_position += directions[current_direction_index] * offset
current_direction_index = (current_direction_index + 1) % directions.size()
that’s my loading code and everything works fine as mentioned on PC, android doesn’t create these buttons
Is there a way to do allow it or should I create it manually instead of dynamically?