Godot Version
v4.4.1 and v4.6
Question
What is the exact order of clicks to add animated tiles without breaking the Atlas? OR How do I un-break an Atlas? As far as I can tell there’s no documentation as to how animated tiles are supposed to work, so I was only able to piece together how it might work based on youtube videos and random blogs.
I have a TileMapLayer, some tiles are animated, some are not. I was able to successfully animate one tile by:
- Choosing “No” when it asks for the Atlas to automatically map itself
- Then I clicked on the first frame of my animation.
- I set the “Columns” to the number of animated columns.
- I then click “Add Element” repeatedly. It adds frames and automatically maps the next frame as the one directly to the right of it.
After struggling to find this solution I went to animate another tile in the same tilemap file, but I guess I didn’t click it in the correct order and now the “Add Element” button doesn’t work.
How do I get it to work again if I misclick? Do I have to just completely erase the tilemap resource any time I misclick a setting or choose the wrong setting?