How do you usually move a character around with animations in a 2D game? I'm working on a platformer, and some attacks would have movement in them like an uppercut or something like that. If I want something more specific that wouldn't be possible or just hard using physics, what other options do I have? I know about root motion in 3D but I've never seen anything like it for 2D. Any help is appreciated.
AnimatedSprite2D Node I’m pretty sure. I’m not very good with script but you have to use play and stop or something like that and also make sure sprite frames are more than 0 FPS so It actually plays. Sorry I’m new to using Godot