Godot Version
Godot v4.2.2.stable.mono - Linux Mint 21.3 (Virginia) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 Ti () - AMD Ryzen 7 5700X 8-Core Processor (16 Threads)
Question
I have a problem that started about a week ago ← I don’t know if that’s relevant or not.
I have a mesh that is being lifted by the animation player before even any animations are applied. I can reset the skeleton back into place, but if I apply the player again, even a RESET track…boop…the mesh get’s lifted again. I can even disable all animations and code referring to animations, but as soon as the player is engaged…boop…mesh is lifted again.
I have attached a short video demonstrating.
I have been at this for days, and even went back in my timeline, and even though I am at a point I know was before this started happening, I can’t get it to stop.
Please help before all my hair is gone.