Animation reset at half point instead of start point when calling animation_player.stop

Godot Version

v4.3.stable.official [77dcf97d8]

Question

I have a problem with using AnimationPlayer.

I defined an animation of a card moving in order to make a draw.
animation_1

The animation is called with this simple code :

	animation_player.play("draw_card")
	await animation_player.animation_finished
	animation_player.stop()

However, for some unexplicable reason, after the call to stop, the animation is reset at the exact mid-point :

image

I controlled the RESET animation and it’s at the right point.

Can you help ? Thanks for any help