Godot Version
v4.3.stable.official [77dcf97d8]
Question
I have a problem with using AnimationPlayer.
I defined an animation of a card moving in order to make a draw.
The animation is called with this simple code :
animation_player.play("draw_card")
await animation_player.animation_finished
animation_player.stop()
However, for some unexplicable reason, after the call to stop, the animation is reset at the exact mid-point :
I controlled the RESET animation and it’s at the right point.
Can you help ? Thanks for any help