Hi - I’m using Blender and Auto Rig Pro to Rig, Animate and export GLBs into Godot. If it’s a looping animation, then it’ll hang/snag in the middle on its first loop, but then run just fine on subsequent loops. If its a play once animation, then it snags each time. I’ve attached short GIFs here. I’ve tried every permutation out of Blender - works no problem there, including baking them, etc. It appears to be a Godot issue. I’ve tried every permutation I can think of on importing the anims, saving them as a library, playing with AnimationPlayer etc - to no avail.
Ive disabled Godots Optimizer. Scales Transforms Applied in Blender. Both Blender and Godot I have at 30fps. There are no secondary controllers or stretch etc. There is no reset track. The animations are not autoplay.
The gifs dont show it well - but the blue progress bar will stall in the middle on its first loop in a looping animation, or every time on a one shot anim. Appreciate any advice thanks
It’s because the tooltip appears, this little window creation requires a lot of rendering to be built, thus stuttering the editor. Enable single-window mode or play animations with shift+d
In the screenshot Optimizer is still enabled on that anim, turn it off and reimport.
Also try Remove Immutable Tracks off (and maybe Import Rest as Reset off) once, just to compare.
If it only hitchs in the editor Animation panel, @gertkeno’s tip is worth checking too (tooltip / try Shift+D, or play it in a running scene). A hard stall every time at 0.5 usually points at the import settings tho.
Does this happen when you press Shift+D or move your mouse continuously while the animation plays? I’m confident the tooltip creation is the cause of the stutter, your animation is very likely fine.
I guess yeah, probably a hitching coming from editor . Fine to ignore and keep developing, check it in a running scene if you want to be sure. Single-window mode can help too if it keeps annoying you.