Animation tree can be exportable to others characters

Godot version

4.6.1

Question

I’ve tried to make a animation tree modular so I can just use it as a model to my others characters, but when I instance the animation tree with all their state and blend, I can’t add any animation.

There’s is a way or in that case I just have to use animation player?

You can have the animation tree target a new animation player, so long as the animation names are the same between animation players.

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