Godot Version
Godot 4.6 stable but also tested in Godot 4.5.2 stable
Question
Hi! While messing around with the AnimationTree and other animation nodes, I noticed an undesired behaviour occoring in AnimationNodeSpaceBlend2D. My character has lots of directional animations which are all 1 frame long and they don't loop, but then I got curious and tried to add other effects on these animations that are inside the AnimationPlayer node connected to the AnimationTree. However, the AnimationNodeSpaceBlend2D seems to stop at the end of all animations and never replays them, kinda as if the animation cursor was "stuck". The play mode is set to "DISCRETE", but I believe this happens because it assumes the animation is gonna loop and just doesn't do anything about it. Sounds like a silly problem, but I wanna know if someone is able to help me out. Thanks.


