AnimationPlayer keeps playing first instance of a PackedScene

I’m trying to make a Dialogue panel, where every new message should play a fade in animation, and the issue is that until I delete the first instanced node of this kind, the AnimationPlayer keeps animating that Node, and not the newly instanced ones.

What I tried so far:
Local To Scene - Didn’t work
Relative reference - Didn’t work

An AnimationPlayer will target one node at a time, maybe you want a Tween, to set the AnimationPlayer’s Root Node, or an AnimationPlayer per message?

1 Like