AnimationPlayer Missing while importing external 3D Assets Missing

Godot Version

4.5, 4.5.1

Question

Hi guys, new to the godot forum. I was following a udemy course on how to create a basic 3D Game, everything was fine until the point I had to import the assets. So the guy suggested to import assets from itch.io, the KayKit Adventurer Pack. Which was what I did.

Then copied all the characters asset as he explained in my godot project, and until here everything was fine.

Then here comes the issue. He imported the assets, by clicking on one of the glb files, selecting import tab, adding a CharacterBody3d, pressing reimport, and then from advanced he started to update the object animations, on the AnimationPlayer node.

Now my problem is that I can’ t see the animation Player at all. As you can see from this screenshot:

I tried to watch different tutorials, thinking maybe he did omit something, but haven’ t found any information.

Am i doing something wrong? Is there a setting I need to check in the godot project? Or a plugin I need to import?

I tried it on both version 4.5 and 4.5.1 and having exact same issue.

Thanks for help!
EDIT: I also tried to change the gITF Naming version to lower versions same problems.
EDIT2: I tried to import the same assets from the AssetLibs, where they were available, and in that case it worked. But the tutorial was downloading them, so I still want to understand why it’s not working with downloaded assets.

That asset pack was recently updated and has the animations in a separate file now. They are inside the `Animations` folder.

Thanks!
I had found the animation folder, but I assumed it was there just as a template.
How do I import the animation to the assets?
I still need to import the asset first? And then what?

You’ll need to re-import the animation files as Animation Library by selecting the files in the FileSystem dock, selecting Animation Library under the Import as: dropdown in the `Import` dock, and clicking on Reimport.

Then you’ll need to create an inherited scene from the model file. Right click on the model file (.fbx or .gltf) and select New Inherited Scene, add an AnimationPlayer node to the new scene, select it and click on Manage animations... under the Animation button at the top of the Animation dock. Then, in opened window, click on Load Library and select the AnimationLibrary files you imported before. Finally save the scene.

Here’s a video

Thanks a million for your help.