AnimationPlayer node property track disconnects when said node reparented

Godot Version

4.2

Question

I’m reparenting the “CameraCountDown2” to one of the Pos nodes in the runtime, which results in the animation not initializing for it, it works without reparenting but i need to change the global transform of the camera to a preset location using reparent, is there any way for the animation player’s camera track to connect back to the reparented camera node again?

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