Godot Version
4.2.1
Question
How do you move a node with children with an AnimationPlayer?
Here only the MeshInstance3D without it’s children (AnimatableBody3D,CollisionShape) is changing the y-position.
4.2.1
How do you move a node with children with an AnimationPlayer?
I fixed the issue by making the PhysicsBody object the root node of things instead of the MeshInstance object.
This might help others.
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