AnimationPlayer: Position Track 3D - Children nodes not moving along

Godot Version



How do you move a node with children with an AnimationPlayer?

Here only the MeshInstance3D without it’s children (AnimatableBody3D,CollisionShape) is changing the y-position.

I fixed the issue by making the PhysicsBody object the root node of things instead of the MeshInstance object.
This might help others.