What is going on? I have these strangely labeled animation tracks. Are they from upgrading the project at some point?
The one I’m trying to edit is the quaternion rotation with the magenta circular arrow. This works on quaternion rotation on playback, but can’t be edited in the node’s properties. Trying to edit it as either Euler or quaternion rotation adds a new property track.
I don’t really want to edit these key values in the key’s inspector. I’ll have to manually normalize the vector for every change. I also don’t want to recreate the whole track. Do I have any other options?
Those icon rows are normal, they’re the 3D transform tracks (pos / rot / scale). The weird ones are the bottom two: plain value tracks named quaternion and rotation. Those usually appear when you tweak Rotation in the node inspector while an anim already owns it, so Godot adds a new track instead of editing the magenta 3D rotation track.
Delete the text quaternion / rotation tracks. Keep the magenta circular-arrow one.
Why the node inspector won’t edit it: that property is driven by the AnimationPlayer. Changing it there doesn’t rewrite the 3D track - it spawns those extra value tracks.
Ways to edit without hand-normalizing quats every time:
Pose Rocker in the 3D view, then insert a key on the 3D rotation track
Or select the key → in the key inspector use the Temporary Euler / pencil workflow for rotation
Stop/disable the animation if you only need to set the rest pose in the node inspector
Not really an upgrade curse. It’s transform track vs value track fighting each other.