!! Video with problem !!
So, I’ve been doing animation for literally a couple of days, there are a lot of problems and usually I can handle it. However, this is not the case. As you can see in the video, the character mesh deforms strangely when transferred from blender to godot. I’m using a basic rigify human skeleton without fingers
I tried using different formats for export (Blender and glb). In the case of glb, the animation behaves better and does not export “unnecessary” bones, but the deformation remains. I tried turning off the yellow lines with deform, and sometimes it helps, but the animation continues to twitch.
What could be the reason? I ask partly because I apparently lack some fundamental understanding, and in the future I would like to solve such problems on my own