Godot Version
4.6
Question
A friend and I are working on a top down adventure game with several cutscenes. He has been doing most of the work involving implementing the cutscenes into our project by using different animations stored in one AnimationPlayer node inside of a larger scene. He had finished one batch of cutscenes a few days ago and committed them to our project using Github Desktop. When he reopened the project on his computer yesterday, all of the animations in the AnimationPlayer were completely gone. On both of the computers I have opened the project on since, the cutscenes still exist, but they are not finished in the way he had them when they were committed. We don't think it's a file issue, because when we open the files on his computer using a different application all of the data was still being stored inside the scene file. What steps could we take to try and resolve this issue?