Godot Version
4.2
Question
anyone know how to create skeletons on runtime??
im making a armor core builder and am basically there, i just need to get animations to play
its a exact match of the bonemap it uses. and all the names are the same.
for some reason it looks like the engine cant find the “nodes” and the animationmixer cant find the tracks of the bones.
im using skeleton3D.add_bone(). the rest is setting up transforms
and i redo skeleton-setup on ready so it isnt weird tool stuff
here is the errors, runs in tool-wise and runtime-wise. though runtimes a bit easier to read.
(yep it loops for every bone!)