Animations work in the editor but not in export build after updating to 4.6

Godot Version

4.6.1.stable

Question

I recently updated my Godot Engine to version 4.6.1. After that I edited my project, all the animations are working perfectly in the editor while I click play and test the game. But when I exported my game to windows and opened the game, the animations doesn't play at all. For more information I tried to run the game through cmd. When I have done that, there are multiple errors saying "Error: Animation not found: [Animation name]. I tried to move my animations to a new animation library and the animation works in the editor but the issue doesn't fixed in the export build. I am looking for a help. Let me know if you have the same problem

1 Like

I have the same problem with 4.6.1. I’ll let you know if I find a solution.