Godot Version
4.5.1.stable
Question
I have an AnimationTree with the setup below but I want to configure the eat animation differently. After each eat animation, it should check if there is still food. If so, it should transition back to the eat state. Otherwise, it should transition to the idle state. Ideally, only one eat state would be required that can transition to itself. Is there a way to achieve this behavior using the AnimationTree node? How can I do it?
