Godot Version
4.5
Question
I’m currently working on my first 3d project using Godot, and I want to figure out if there is an easier way to import 3d models. I tend to fiddle around with them a lot during the process, but every time I re-import it, I have to go back in and add all the scripts and Nodes back. I’m almost 100% sure there’s an easier way, but I haven’t found one yet.
Thank you for you help!
Can you give a brief description of what your pipeline is? Are you using a new inherited scene from your model file?
Yes. Once I update the model, I reimport it, make the new inherited scene again and then I have to reattach the scripts and other Nodes.
You shouldn’t have to make a new inherited scene every time the model is reimported, the inherited scene should update with the model file.
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But I have to save the inherited scene as a tscn scene in order to make changes to it that reflect in the main scene(or at least that’s the only way I’ve seen)
Yes the inherited tscn file will change when it’s original file changes, it inherits the changes. Are you exporting changes to your 3D models to new files instead of overwritting the original file?
I’ve been overwriting the original file.
Could you share a screenshot of your inherited scene, maybe the filesystem panel too?