Let’s say the camera shows
x: 0 to1000
y: 0 to 1000
But the game area is larger than this.
So, imagine we have an object at global_position (-200, 400)
In this case, I’d want to show an indicator at the left edge of the camera view, at global_position (0, 400) showing that there is an object to the left of the camera.
Imagine there is another object at (500, -200).
That would mean we’d have another indicator at (500, 0).