Are there any tutorials or videos or anything explaining how the rendering engine in Godot works?
Specifically I want to learn how the pipeline functions in Godot, how to program it at the engine level, and how it takes objects to render them in 3D. I am a senior software engineer, but when it comes to rendering pipelines, I have never really studied much about them until now.
Has anyone in this community produced any such information for people like me that know very little about rendering pipelines?