Any Tutorials on Godot's Rendering Pipeline?

Are there any tutorials or videos or anything explaining how the rendering engine in Godot works?

Specifically I want to learn how the pipeline functions in Godot, how to program it at the engine level, and how it takes objects to render them in 3D. I am a senior software engineer, but when it comes to rendering pipelines, I have never really studied much about them until now.

Has anyone in this community produced any such information for people like me that know very little about rendering pipelines?

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