Godot Version
4.4.1
Question
I’d like to set up TextureButton with simple svg graphics like
It would be nice if the TextureButton could automatically generate an alternate ‘pressed’ image so I don’t have to create a second version of the button in its pressed state. I know some the APIs in other platforms will have some way to display an image button as pressed by just altering the normal image. I was wondering if Godot had the same capacity? Or maybe some other way to do it so that I don’t have to create separate ‘pressed’ states for all my icons?