Godot Version
4.x
Question
I often find my self creating scenes and want to expose some property of deeper nested elements to the scene itself. eg:
MyScene:Area2D
- CollisionShape
- Sprite
- Label
If instantiating MyScene I want to be able to adapt the label text (or any other key property)
I often find myself duplicating the property on the MyScene script and manually forwarding them to the subitem.
Is there a more elegant way? Because often this happens again if I compose MyScene into a more complex scene. So another duplication of Text is made that then is copied to MyScene sub instance that copies it to the label.