Godot Version
Godot 4.4
Question
Hello people!
Today I realised i have a problem with a specific animation (a jump animation) from an Asset pack i purchased time ago: it is structured in such a way that the character is lower on the screen respect to other animations.
Is there a way to offset that specific animation?
My only idea was to set it in code when i make the change to the jump animation but I fear that there will be some instant in which the sprite is seen clipping through the floor basically.
I’m using this atm
extends CharacterBody2D
@onready var character_sprite: AnimatedSprite2D = $character_sprite
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
character_sprite.animation = "jump"
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
var isLeft = velocity.x < 0
character_sprite.flip_h = isLeft
move_and_slide()