APK crashes when i open it

did you edit your project settings manually before? in the project.godot file

what do you mean?

just try make a new blank project and export it to android, see if it still crashes. it shouldnt. dont need gradle for this
if it doesnt, then your game project you have right now is damaged/corrupted. try copy and paste the scene to that new blank project. i also don’t know what kind of game you are making too, does it even uses modules, plugins, extensions, c#. or just pure gdscript basic game projects. if it’s just basic gdscript game projects, this thing shouldnt happen unless you also made mistake on selecting the android sdk/download incomplete sdk. which if it’s the latter, your blank project will crash too

no, no crash. i also added a godot icon and i see it.

how big is your project? can you copy and paste the scenes, scripts and assets/resources to the new blank project and see if it works?
can be done from windows explorer for the copying part
let the godot itself re-import when you done copy pasting to the new project and hit reload current project or just close and reopen the new blank project

ok i didnt see this. if it’s all because of this, then you follow this
https://www.reddit.com/r/godot/comments/16uetxf/trouble_exporting_apks_from_godot_help/
so it might be you are setting the android export settings incorrectly

this, i dont know what to do. could you explain please?(i need a pause, im coming back later)

i used the unity android sdk path for the android sdk path export settings. the setup for android in godot might be complicated as it needs you to actually install Android Studio and download this and that and then link the sdk path downloaded to your godot. so far using the unity sdk path is fine here.

have you followed all this? before exporting for android

no, im gonna do it when i have time.

so, i tried it, and this error popped up.
image

please help me

well, i still tried that, and it works! thanks

@magele is your problem solved ?

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