App not starting at requested size

Godot Version

4.7.1

Question

On Project>Settings>Window I have set Viewport Width and Height to 1920 and 1080 respectively, with Stretch Mode as canvas_items and Aspect as keep.

The app stats, however, in a mush smaller (not 16:9) size.

When I use get window size, I get a report of 1280 x 630.

I dont understand what is happening.

I am using PopOS Linux.

Id value some help

thanks

ok, I hadn’t realised that since 1920x1080 is too big to fit correctly Godot will override the size.