Godot Version
4.5
Question
Hi,
I’d like to apply a shader on all items contained in a CanvasLayer at once, all over the screen, but leaving other canvaslayers untouched…
Note that I do not want to apply this shader on every concerned items one by one (even using “use parent material”), because the result is not the same : UVs are then calculated on the base of each item hich does not give a consistent result…
I cannot find out which item to add to glue all the items of the canvaslayer, nor what to specify in my shader. Should I use UV or SCREEN_UV ? Shoud I use a uniform sampler2D with hint_screen_texture ? But how can I limit this to a single canvaslayer ?
It’s really not clear to me.