Godot Version
Godot 4.2.1
Question
I recently played the demo for The Big Catch, which has really great environment art. Many of the objects in the environment have a border to them to make them feel less flat (like how the corners of these rock walls have a sort of “weathered” effect).
I’m looking to emulate this effect for the edges of pieces of the environment in my current project. What methods can be used in Godot to modify the textures only on the edges of models like this? Or alternatively, is this something that should be done manually in an external program?