Applying textures to edges of 3D environment

Godot Version

Godot 4.2.1

Question

I recently played the demo for The Big Catch, which has really great environment art. Many of the objects in the environment have a border to them to make them feel less flat (like how the corners of these rock walls have a sort of “weathered” effect).


I’m looking to emulate this effect for the edges of pieces of the environment in my current project. What methods can be used in Godot to modify the textures only on the edges of models like this? Or alternatively, is this something that should be done manually in an external program?

They could be using a mix of triplanar for the “base” texture and regular UV based textures for the “weathered” effect.

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.