Godot Version
4.6 stable official
Question
I am trying to access the AnimationNodeAnimation’s timeline_length property via script:
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But to no result. Some google searches got me to try and print ‘_get_property_list()’ and there were only four other properties for this node printed.
So is this property accessible through script and if so, where? Does the property_list thing actually show all the properties that are accessible via script?
Thanks for helping me out!
ps: I know I could / should use some version of (time)scale nodes and I’m gonna have to redo the animation tree anyway. It would be a quick way of say using a reload_time to set the animation length without doing any conversions for time scaling I think.
