Godot Version
v3.5.3
Question
Hey fellow Godot developers,
I’ve been working on my UI elements recently and was wondering about the use of Area2D
in UI(Control Node) elements for handling mouse interactions. I’ve seen some examples where developers use Area2D
nodes to handle logic related to mouse position and clicks within UI elements.
Questions:
- Is using
Area2D
for UI elements considered a good practice? - What advantages does this approach offer for handling mouse interactions in UI?
- Are there any potential disadvantages or drawbacks to using
Area2D
in this context of UI?
I’d love to hear about your experiences and insights regarding this approach. Feel free to share any tips or alternative methods you’ve found effective in dealing with mouse interactions within UI elements.