Are There Drawbacks to Using Area2D for Godot UI Logic?

Godot Version

v3.5.3

Question

Hey fellow Godot developers,

I’ve been working on my UI elements recently and was wondering about the use of Area2D in UI(Control Node) elements for handling mouse interactions. I’ve seen some examples where developers use Area2D nodes to handle logic related to mouse position and clicks within UI elements.

Questions:

  1. Is using Area2D for UI elements considered a good practice?
  2. What advantages does this approach offer for handling mouse interactions in UI?
  3. Are there any potential disadvantages or drawbacks to using Area2D in this context of UI?

I’d love to hear about your experiences and insights regarding this approach. Feel free to share any tips or alternative methods you’ve found effective in dealing with mouse interactions within UI elements.

Area2D is a low-level node; you have to write all the logic for it as it does nothing by default. If none of the existing classes does anything the way you want it, you can use Area2D to do area detection, but most likely you’re gonna want to use a Control-derived node or possibly a PanelContainer or Button as a base.