Area light 3D shadows are very pixelated

Godot Version

4.7

Question

Why when i significantly increase godot AreaLight3D range shadows from it become very pixelated.

Is this a bug? Or am i supposed not to use it like that?

You can increase the size of the shadow map in project settings.

while yes this works, this may have a detrimental effect on project optimization

There’s a trade off with everything. The docs have the best explanations.

i see, okay then. Thanks