Godot Version
4.7
Question
Why when i significantly increase godot AreaLight3D range shadows from it become very pixelated.
Is this a bug? Or am i supposed not to use it like that?
You can increase the size of the shadow map in project settings.
while yes this works, this may have a detrimental effect on project optimization
There’s a trade off with everything. The docs have the best explanations.
i see, okay then. Thanks