Area2D Nodes Not Responding After Project Restructure in Godot

Godot 4.3

I encountered an issue in my 2D game project built with Godot Engine. After restructuring my project files (moving scenes, scripts, etc.), many scripts stopped functioning as expected. I double-checked and reconnected the scripts and signals, ensuring that all nodes were correctly named and connected. However, despite these efforts, the issue persisted.

Upon further investigation, I discovered that the scripts were running, as evidenced by printing debug messages, but their functionality didn’t work properly. The problem was narrowed down to Area2D nodes. Everything else in the game worked fine, including player scripts and interactive platforms, except for Area2D functionality.

For example:

Signals like area_entered, body_entered, and related callbacks for Area2D did not trigger.
I tried deleting and reconnecting the signals, but it made no difference.
Debugging the Area2D nodes showed they were not responding to any expected interactions, even though other parts of the game were working perfectly.

can any one help me :smiling_face_with_tear:

Are the collisionmask and collisionlayers of your physics-objects correct?

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Yes I checked it out, The problem is strange I know :neutral_face:

What are the collisionmasks of the areas? and what are the collisionlayers of the other objects?

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1
I didn’t change it

Can you show your scene-tree maybe?

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thank you, i slove it

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