Area2d stays hit after player dies in a certain way

so i did an experiment and put

	print(hurtbox.has_overlapping_bodies())

in the _physics_process of the player and it prints true when you die to a colored tile, spikes or blocks

if i put the active version of a tile in it doesn’t do the glitch though. it has to have been not active at the start of the level for it to stay in the area2d’s overlapping bodies

I FIXED IT!

all i did was swap physics engines.

i was using rapier2d but reverted to the default and now its not glitched