I’m trying to spawn multiple instances of a scene that are each randomly unique.
_on_ready I set the
modulate and the
%VisualArea/CollisionShape2D.shape.radius to ‘random’ values. While each instance of the scene has a unique colour, they all have the same VIsualArea size (according to the debug visualisation) and each time a new scene is added, all the areas update to a new random size.
Is this a bug in the debug UI, or does each instance of a scene share the same Circle?
I am curious as to the cause and whether there a simple way to get the behaviour I want?