Godot Version
4.2.1
Question
Area3D in Godot only detects the Staticbody of a Gridmap if both of them are on physics layer 1. If both of them are on another layer other than that Area3d does not detect the gridmap. However the other physics bodies still work on all layers and for example the Characterbody3D does not go through the gridmap even if it is on another layer than the layer 1. Area3D still detects Staticbody normally in any layer if it is not a child of a mesh in Gridmap. I can not figure out the reason for this. I have tried using the mesh instances trimesh Static body and it did not worked and adding a static body manually did not work either. Can someone please acknowledge me about what is happening and how to fix it and the links to any reference related to this or to the related documentations? Thank you.
Edit: Now the Area3d on body entered signal gets triggered even when it is not in the same layer as the gridmap tile. What is happening?