Area3D weird behaviour with staticbody3d

Godot Version

4.3

Question

I use a Area3D to detect the targets of my weapon. I’ve set the monitorable to false because the area doesnt need to be monitored, it just detects enemies. This works fine with CharacterBody3D’s, but i cant detect StaticBody3D’s. I can only detect StaticBody’s when monitorable is set to true, which doesnt really make sense to me, since the area is the one detecting?

Is this intended or is this a bug?

Apparently this is a bug which is being worked on for years