Armature needs to be parented to armature

Godot Version

Godot4.4 `

Question

` (Using blender for modeling/animation)

My character uses separate armatures for the Eyes and Mouth so that they can animate independently of the body through drivers and cycling png’s. In blender, they stick to the model no problem, even in all types of animations, but when I import the model to Godot, they’re displaced and sideways. I’m sure it has something to do with obj parenting but i’m new to Godot and not sure why what i’m doing is wrong.



`

Check the offsets of all nodes and apply transformations (including relocation).

Animation via drivers may not be transferred (or may not work properly) in Godot.