Artifacting when using Sprite3D and AnimatedSprite3D

Godot Version

4.3

Question

Im new to Godot and trying to make a 2.5D animated character, but when i load an image in Sprits3D i get this weird artifacting.

source image for comparison:

Idle_KG_1

I’ve tried loading the same image in Sprite2D and that works fine.

Appreciate any help i can get.

Thanks.

You might need to billboard. It’s in settings on the right somewhere. Usually you want it to turn around the y axis.