Asset collision shape

Godot Version

4.3

Question

Hello!

I’m new on Godot and I’m working on a 3D project right now.

I’m learning to do my own assets on Blender but in order to continue with my game development I’m willing to use some assets that I found on internet for practice.

I found this zombie asset. I want to set the collision shape to have the assets figure but don’t know how.

Should I add N collision shapes and manually create the collision shape? Is there any other technic that I’m not aware of?

Currently my asset looks like this:

Thank you so much for your time!

generous collision shapes are better than accurate ones, so it depends on what you intend to do with this creature. Your current capsule shape seems fine for a basic enemy if it was shorter and met the geometry’s feet.

Look at any of these hitboxes from the recent Street Fighter 6, they are very large and blocky, because the developers care about how they feel more than how they look