Hello all.
So a bit of time have gone by, and i did not yet get the chance to make the video that i was wanting to make. Mostly due to most of the last couple of weeks have been in a hospital bed…
But i got out now, and i have still being working on it while i was in there, mostly because i still need to have this ready 100% in 3 months, without bugs and hopefully in a as complete state as possible.
So i got around to fix the issue i had with my custom drop down menus going in front of some elements.
And i also added the ability to hold alt + shit for continuos placement of objects, and will in the next couple of days make sure that the objects placed by the plugin is also “Grabable” again, meaning if alt + shift + g is clicked while the model is focused, it will remove it from the tree and make the same object the one you are placing. Enabling to move the object after its placement and still use the various snapping capabilities to make sure it aligns with the other elements around it.
Beside that i also updated UI a bit, added a few nice things like the ability to see what kind of object currently being edited, so when picking an already placed object you see what kind of object it is, if you need to find it again.
Ofc. you could just Duplicate it right, but idk, some might need it, and i thought it seemed like something that should be there.
My plan is that i will release what i got over Github this weekend - which means version 0.1, i will still be working on it after that, but it’s merely so it’s available for people to try out and use if they want.
The plugin is in no shap or form ready for production use, hopefully it can be in the future tho. Tho it should be useable in i think most cases. But there might be small bugs that i am not yet aware of and such. So keep that in mind.
When i have released a stable version this weekend i will start working on some video material that i can put up on Youtube on how to use it, where things are and what it can do.
For those who wish to see it before they try it out them self.
And also a video of it being used to make a small city / environment. With my crappy skills, the video i wanted to make the last 14 days, but was unable to due to being placed in a hospital bed
Also made the “SpawnSettings” i.e the settings on the left of the library where you can set snap options etc. persistent on the object, which means it will remember its settings and are editable with things like it’s autogenerated collision by merely picking it and then changing it’s option in the settings panel of the library.
Either way, alot of these things are prob. easier shown in a video, and all of it will be explained in the readme file that will be placed in the github repo, so there is explanations on what it can do and how to do it.
Sorry for not being able to put up the video yet tho, i will try to find the time in the comming week to do it.
Have a nice day,
Best regards