Godot Version
4.7.1
Question
Hi. Is it possible to assign a collision to a Single Mesh?
Im working with the gridmap, and i see people saying the best way is to make a library node/scene and put all the glb assets in there and set them up with collisions within static bodies, and then export the entire library node as a MeshLibrary. However if i later on change the 3d model, i need to do this all over again. I found out that if i import the glb and set the import setting to Single Mesh, i can drag it directly into the MeshLibrary. However this doesnt include any collision. In Unreal you can set collisions on the static asset mesh directly. I cant seem to find that option here.
The reason i want this is that i think it would be a lot faster to update models without having to re-export the library node every single time.
Thanks