Assigning different collision bodies to different layers

Godot 4.3

How do you put collision bodies into different layers so that they don’t collide with each other?

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Check out this doc on collision layers and masks

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How do you edit the layers in the inspector?

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Select the rigidbody, character body, or area, then there will be a property in the inspector

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Thanks, I was looking in the collision shapes inspector so I couldn’t find it.

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