Godot Version
4.7.2
Question
I defined an array of array of resource-type in the code. I want to assign resources to its elements in the editor. If there is a single array layer, I can do it without any problem. But if there is a nested array structure, assigning elements is not possible.
Here is my code:
public partial class ModuleManager : Node
{
// ...
// This one can be initialized in the editor
[Export] public Godot.Collections.Array<ModuleDefinition> ModuleDefinitions;
// This one can't
[Export] public Godot.Collections.Array<Godot.Collections.Array<ModuleDefinition>> ModuleTiers;
// ...
}
This is a screen shot:
Am I doing something wrong or is it indeed not possible?
