Godot Version
4.X
Question
I set (0, 1) to solid, but it’s still in the solution:
var astar_grid = AStarGrid2D.new()
astar_grid.region = Rect2i(0, 0, 4, 4)
astar_grid.set_point_solid(Vector2i(0, 1), true)
astar_grid.diagonal_mode = AStarGrid2D.DIAGONAL_MODE_NEVER
astar_grid.update()
print(astar_grid.get_id_path(Vector2i(0, 0), Vector2i(1,2)))
OUTPUT:
[(0, 0), (0, 1), (1, 1), (1, 2)]
Have I discovered a bug in Godot?