Audio buses output not shown in default_bus_layout. A question

Godot Version

4.3.stable

Question

At the start of my project I made my own MediaManager singleton that worked fine at playing effects, music and the like. But now that I wanted to insert a Setting plugin so the user can fiddle with settings (display, audio, etc, etc), it wasn’t compatible with my way of doing my MediaManager (which was an audio player with a different name).

So, I had to choose between modifying the plugin or my MediaManager singleton so it would use the default_bus_layout.tres.

I’ve done that this afternoon and it’s working fine. But there’s something that sort of annoy me.

If I add an audio stream file manually and play it from the inspector, I can see the view meter going up and following the music, but if the game plays the music at runtime, the layout doesn’t show activity.

Is that normal and expected? In the end it doesn’t really make a difference, but I want to know if I did something that might produce a bug down the line or it’s just normal, albeit slightly weird.

Thanks.