Audio doesn't play when using forward+ renderer

Godot Version

4.2.2

Question

Hi, I’m currently trying to test a project and when I run the project using forward+, the audio doesn’t play at all, however when I render with compatibility settings it works every time.

When I run with compatibility renderer some graphics don’t work which is expected, so is there any obvious reason why audio won’t play when using forward+? All other functionality works great.

Considering how forward+ is a rendering backend i do find that very strange. Is the issue intermittent or consistent, and if so can you send the project files to verify if its your system

It sometimes works if I remove certain lines of code from scripting, but these lines have nothing to do with the audio, its more movement based. Whats the best way to link the project files?

If you have a github account or google drive, anything will work

Here’s all the project files, any help is appreciated, thanks

i found the issue:

  • no audio stream in feet node
  • reset audio volume for feet node
  • ground(delta) funcion is not being called in the player script

after this was fixed, the sound played without a hitch.

if you have any more issues let me know

would you mind sharing the amended code? I’m fairly new to this and struggling to implement your suggestions, thanks

Anyone who finds this; I didn’t need to change anything about the project, I just updated to godot 4.3 and the issue resolved itself

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